2016年11月17日 星期四

會動的小人


using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
   
   
    void Update ()
    {
        if(Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
    }
}

2016年11月10日 星期四

角色控制器(Character Controllers)///第一人稱(球)視角



using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}

2016年11月4日 星期五

3D的Unity遊戲


using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}

學習Slider 的用法

using UnityEngine;
using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic; public class RedBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void myfunred() { float rnum=0; rnum=GameObject.Find("RedSlider").GetComponent<Slider>().value; Text mytxt=GameObject.Find("RedText").GetComponent<Text>(); mytxt.text =rnum.ToString(); Image img = GameObject.Find ("RedImage").GetComponent<Image> (); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } public void myfunblue() { float bnum=0; bnum=GameObject.Find("BlueSlider").GetComponent<Slider>().value; Text mytxt=GameObject.Find("BlueText").GetComponent<Text>(); mytxt.text =bnum.ToString(); Image img = GameObject.Find ("BlueImage").GetComponent<Image> (); img.color = new Color(0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明) } public void myfungreen() { float gnum=0; gnum=GameObject.Find("GreenSlider").GetComponent<Slider>().value; Text mytxt=GameObject.Find("GreenText").GetComponent<Text>(); mytxt.text =gnum.ToString(); Image img = GameObject.Find ("GreenImage").GetComponent<Image> (); img.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } public void myfuntotal() { float rnum=0,bnum=0,gnum=0; rnum=GameObject.Find("RedSlider").GetComponent<Slider>().value; bnum=GameObject.Find("BlueSlider").GetComponent<Slider>().value; gnum=GameObject.Find("GreenSlider").GetComponent<Slider>().value; //Text mytxt=GameObject.Find("RedText").GetComponent<Text>(); //mytxt.text =rnum.ToString(); Image img = GameObject.Find ("TotalImage").GetComponent<Image> (); img.color = new Color(rnum, gnum, bnum, 1.0F); // (紅red,綠green,藍blue,透明) } }