2016年12月22日 星期四

賭博遊戲


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1; 
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
// Use this for initialization
void Start () {

mytxt  = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text>();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0;


num=Random.Range(0,3);

if (num == 0) {
mymoney1 = mymoney1+0;
num1 = Random.Range (1, 3);
if(num1==1){
num2 = 2;
mymoney2 = mymoney2+2;
mymoney3 = mymoney3+4;
}
else{
num2 = 1;
mymoney2 = mymoney2+4;
mymoney3 = mymoney3+2;
}
}
else if(num == 1)
{
num1 = Random.Range (0,2);
mymoney1 = mymoney1+2;
if (num1 == 0) {
num2 = 2;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 4;
}
else {
num = 2;
num2 = 0;
mymoney2 = mymoney2 + 4;
mymoney3 = mymoney3 + 0;

}
else
{
num1 = Random.Range (0,2);
mymoney1 = mymoney1+4;
if(num1==1){
num2 = 0;
mymoney2 = mymoney2+2;
mymoney3 = mymoney3+0;
}
else{
num2 = 1;
mymoney2 = mymoney2+0;
mymoney3 = mymoney3+2;
}

}



mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt4.text = num2.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();

//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}


public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 - 1;

mytxt3.text = mymoney2.ToString ();
}

public void myfun3()
{
mymoney3 = mymoney3 - 1;

mytxt5.text = mymoney3.ToString ();
}

}

2016年12月1日 星期四

物件繞圈


using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour 
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(4f, -6.161964e-17f, 3f);
T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
T[3] = new Vector3(4f, -6.161964e-17f, -4f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}